Kontrol System 2
prerelease
  • Home
  • Quickstart
  • The TO2 language
  • Interact with the game
  • Reference
  • Benchmarks
  • Contributing
Kontrol System 2
  • Kontrol System 2
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Kontrol System 2

An autopilot scripting system for Kerbal Space Program 2

  • Home
  • Quickstart
    • Installation
  • The TO2 language
    • Literal values
    • Conditionals
    • Entrypoints
    • Functions
    • Loops
    • Modules
    • Types
    • Operators
    • Special types
    • Structs
    • Examples
  • Interact with the game
    • Asynchronous execution
    • Controlling the vessel
    • Coordinate system independent vectors
    • Debug vectors and ground markers
    • PIDLoop
    • Collecting telemetry data
  • Reference
    • core::background
    • core::error
    • core::logging
    • core::math
    • core::str
    • core::testing
    • ksp::addons
    • ksp::console
    • ksp::control
    • ksp::debug
    • ksp::game
    • ksp::game::warp
    • ksp::math
    • ksp::oab
    • ksp::orbit
    • ksp::resource
    • ksp::science
    • ksp::telemetry
    • ksp::testing
    • ksp::ui
    • ksp::vessel
    • std::atmo
    • std::control::steering
    • std::lambert
    • std::land::landing_simulation
    • std::land::lib
    • std::land::speed_policy
    • std::land::vac
    • std::maneuvers
    • std::navball
    • std::numerics::amoeba_optimize
    • std::numerics::anneal_optimize
    • std::numerics::bessel
    • std::numerics::brent_optimize
    • std::numerics::regula_falsi_solve
    • std::numerics::runge_kutta
    • std::rendezvous::dock
    • std::rendezvous::lib
    • std::staging
    • std::utils
    • std::vac
  • Benchmarks
  • Contributing
    • Building
    • Adding or extending builtin modules
    • Project structure
    • Thinks to improve aka. pain points
    • Disclaimer
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