ksp::game
Collection to game and runtime related functions.
Types
EventProcessStarted
Process started event will be published to message bus when a process is started
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
arguments |
string[] |
R/O |
Process start arguments |
name |
string |
R/O |
Process name |
EventProcessStopped
Process stop event will be published to message bus when a process is stopped
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
error |
Option<string> |
R/O |
Error message in case of abnormal termination |
name |
string |
R/O |
Process name |
Importance
Importance of a notification
Methods
to_string
importance.to_string ( ) -> string
String representation of the number
ImportanceConstants
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
High |
R/O |
High |
|
Low |
R/O |
Low |
|
Medium |
R/O |
Medium |
|
None |
R/O |
Methods
from_string
importanceconstants.from_string ( value : string ) -> Option<ksp::game::Importance>
Parse from string
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
value |
string |
Enum value to lookup |
Mainframe
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
available_processes |
R/O |
||
version |
string |
R/O |
Version number of the KontrolSystem |
Methods
find_process
mainframe.find_process ( name : string ) -> Option<ksp::game::Process>
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
name |
string |
MessageBus
Shared message bus
Methods
publish
messagebus.publish ( message : T ) -> Unit
Publish a message to anyone interested (or the void)
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
message |
T |
subscribe
messagebus.subscribe ( ) -> ksp::game::Subscription<T>
Create a subscription to a specific message type
Process
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
arguments |
R/O |
||
is_running |
bool |
R/O |
|
name |
string |
R/O |
Methods
start
process.start ( forVessel : Option<ksp::vessel::Vessel>,
arguments : string[] ) -> bool
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
forVessel |
Optionksp::vessel::Vessel |
x |
|
arguments |
string[] |
x |
stop
process.stop ( ) -> bool
ProcessArgument
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
default_value |
string |
R/O |
|
name |
string |
R/O |
|
type |
string |
R/O |
Subscription
Central message bus
Fields
Name |
Type |
Read-only |
Description |
---|---|---|---|
has_messages |
bool |
R/O |
Check if subscription has pending messages |
Methods
peek
subscription.peek ( ) -> Option<T>
Peek for next message without consuming it
recv
subscription.recv ( ) -> Option<T>
Receive next message
unsubscribe
subscription.unsubscribe ( ) -> Unit
Unsubscribe from the message bus. No further messages will be received
Constants
Name |
Type |
Description |
---|---|---|
Importance |
ksp::game::ImportanceConstants |
Importance of a notification |
MAINFRAME |
ksp::game::Mainframe |
KontrolSystem mainframe |
MESSAGE_BUS |
ksp::game::MessageBus |
Shared message bus |
Functions
current_time
pub sync fn current_time ( ) -> float
Get the current universal time (UT) in seconds from start.
notification_alert
pub sync fn notification_alert ( title : string,
message : string,
importance : ksp::game::Importance,
duration : float ) -> Unit
Show an alert notification
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
title |
string |
||
message |
string |
||
importance |
ksp::game::Importance |
x |
|
duration |
float |
x |
notification_passive
pub sync fn notification_passive ( message : string,
duration : float ) -> Unit
Show a passive notification
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
message |
string |
||
duration |
float |
x |
sleep
pub fn sleep ( seconds : float ) -> Unit
Stop execution of given number of seconds (factions of a seconds are supported as well).
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
seconds |
float |
wait_until
pub fn wait_until ( predicate : sync fn() -> bool ) -> Unit
Stop execution until a given condition is met.
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
predicate |
sync fn() -> bool |
wait_while
pub fn wait_while ( predicate : sync fn() -> bool ) -> Unit
Stop execution as long as a given condition is met.
Parameters
Name |
Type |
Optional |
Description |
---|---|---|---|
predicate |
sync fn() -> bool |
yield
pub fn yield ( ) -> Unit
Yield execution to allow Unity to do some other stuff inbetween.